

Let’s start with an Aggro deck that’s been popular in LoR for months now: Spider Aggro. Now that we have that established, let’s look at some examples of each archetype and what their win conditions are. These are pretty common Collectible Card Game(CCG) terms and by no means the only recognizable deck archetypes, but we’ll cover some other terms at the end of this guide. They play lots of spells and effects that counter or interrupt an opponent’s gameplan, usually stalling until their win conditions are activated on turn 10 or later. Midrange decks usually win in a similar way to Aggro decks - by summoning lots of units, or creating a “wide board ” - but they do so at a balanced speed instead of rushing to win in the early rounds.įinally, Control decks are usually the slowest of the three archetypes. Midrange decks are often medium-paced decks they fight for board control and tend to play mana-efficient units each turn.

They try to win the game as quickly as possible, usually by dealing direct damage to the opponent’s Nexus and/or by swarming the board with cheap units and overpowering the opponent with wide attacks.
#LEGENDS OF RUNETERRA STARTER DECKS HOW TO#
So, what do we mean by Aggro, Midrange, and Control ? We’ll dive into each a little deeper and give you some pointers on how to play them below, but let’s start with simple definitions.Īggro decks, as the name would suggest, are early-game aggressive decks.
